Skip to content
All work
Inside the project / 02Product, play & print

Streamcell.

From the demo.
Into the world.

They gave us a demo environment. We turned it into 100 product videos, a website, a conference game and a print collection.

Visit Streamcell
A tour of the Streamcell website
01 / Learn it. Show it.

100 videos.
One real product.

The starting point was access to a demo environment. We worked through Streamcell’s workflows to understand what people do in the product, then made short videos that show those actions clearly.

A health case, shown inside the product
Describing and building a form

Understand the workflow

Follow records, roles and handoffs in the demo environment. Find the useful moment in each task.

Make it visible

Turn those moments into focused product videos: health cases, forms, linked records, searches and automation.

Put it in context

Use the videos where they answer a question, alongside role-specific pages for veterinary, facility and compliance teams.

Shown here: two examples from the product video collection. These are demonstration workflows.

02 / The conference game

Don’t just tell them.
Let them play.

Shift turns a vivarium shift into a short, playable experience. Visitors choose a role, spot problems on a rack and get them to the right people, then try again with the assistant.

Shift’s role selection screen: husbandry tech, vet team and facility manager
Three roles. Different problems. A shared product story.

A game made for the conference floor, with difficulty choices, a score and a reason to stop at the booth.

Play Shift
03 / Beyond the screen

The same story.
In the room.

The website’s green palette, organic mark and clear product language carry into the conference materials: a backdrop, pull-up banner, leave-behind and table runner.

Streamcell conference print designs shown together
The designed print collection: coordinated across large and small formats.
Streamcell leave-behind print design
A closer look at the leave-behind artwork.

One identity, many formats.

The backdrop introduces the product at a distance. The banner gives a passer-by a reason to look. The leave-behind carries the explanation away from the booth.

The website, videos, game and print materials all come from the same understanding of the product.